I once took a class on teambuilding for my Game Design Degree. I went into the class thinking it’d be slack. After all, I’ve led teams before, used teams at work, and micromanaged game guilds (much to their annoyance). What actually happened is I learned WHY I do the things I do, and I also learned some valuable lessons about the team dynamic and my own weaknesses.
I want to say, first off, that I was blessed with an awesome assigned team. We were all willing to work hard and spend the time to succeed, and we all had the skill and drive to get through our class goals. We meshed well, and had no major destructive moments. I found, though, that even with a near perfect team there are hurdles to overcome. Let me elaborate.